Archive for August, 2009

Avatars and Others

Tuesday, August 25th, 2009

A pair of unrelated Avatar changes:

  • You can now change Avatar in the account preferences screen, whether or not you are in Gang Warfare.
  • There are two new avatars available.

And some bug fixes:

  • Crashing will now properly stop hackers and defenses from acting. Thanks Starwed!
  • Piercing is now described (in mouseover) where it shows up. Good suggestion, Wyrd.
  • Pressing Enter in the outfit text box should now save the outfit instead of changing to something random. Thanks to Valera, our dedicated “making sure Enter works in every text box” checker :)
  • For the trifecta of “strange things found in misdirected shipments,” cans are not sugar. Thanks Llamaman!
  • Using “Clear” in net combat shouldn’t result in an incorrect memory display anymore. Good catch Starwed.
  • Yellowed Maps no longer pretend to be multiusable. Good catch, Cryptodynamic.

And, of course, we have a bunch of typo fixes thanks to PaidPiedPiperPal, Rykar, Argeth, Slyspawn, and Valliant. Thanks everyone :)

Cheers!
Kinak

Outfits

Saturday, August 22nd, 2009

Outfits are in and they’re really, really simple.

In your equipment pane under Inventory, you can save outfits by entering the name and hitting “Save.” From then on, you can change to that outfit by selecting it from the dropdown and clicking “Change.”

Also a few other updates:

  • Rapid Testing should be working properly now. Thanks to Juntao, Wyrd, and Mag.
  • The link back from donating should be working again. Thanks Briguile!
  • Gleaming Barrier should be displaying when it blocks your attacks. Good find, Valera!
  • And thanks to Mag and Borkman for some typo hunting :)

Cheers!
Kinak

Post GenCon Wrap-Up

Wednesday, August 19th, 2009

So, between my long weekend and the beginning of this week I fixed a ton of bugs and typos. I apologize in advance if I miss something in the list, but it’s the most thorough accounting I have.

  • Fixed a bunch of early bugs within hacking. Thank you Rykar, Thrillhouse, Zelandoni, Nyther, Jick, Man Mobile, Blarghgh, and NX_Phoenix.
  • Folks shouldn’t be getting blank spaces in hacking tools anymore. Thanks to Mag and Man Mobile for reporting this one.
  • The special decompilers should work. Thank you RazielSonOfKain.
  • You can no longer get stuck on the second floor of the Slags tower. Thanks for the bug report, Llamaman.
  • Switching for a lower processor computer shouldn’t confuse the installation requirements screen anymore. Good catch, Harrakan!
  • The A student no longer decides he needs more Eclipse every time you talk about art. Thanks llamaman!
  • Made another stab at fixing Petrol Splash. Thanks Valera and JTN2002 for the testing!
  • Added some new dialogue options for Lo. Good call Serenity.
  • Dual Armored Vest is now function, thanks to RazielSonOfKain.
  • Fixed the grammar for equipping and unequipping items that start with ‘the.’ Thanks Shademaster00 and Rykar.
  • Added Data and Programs to the mall. Thanks Rykar!
  • Thanks to Cryptodynamic for doublechecking I’m not giving you those trashy drone hounds when you’re supposed to get lean, mean twisted hounds :)
  • Your X-Ray vision, although potent, no longer allows you to see Professor Evans through his door. Thanks Wyrd!
  • As it turns out, vats of acid are not filled with little dolls and dried fish are not made out of tarnished coins. Who knew? Besides Shademaster00 and Cryptodynamic, that is?
  • Also fixed a load of typos courtesy of Artie Effham, Edwahd, Sir Cheddar, Rykar, Thrillhouse, jetalynn, dfmchfhf, Mag, Zelandoni, Man Mobile, Jick, Wyrd, Borkman, and RazielSonOfKain. Thanks everyone!

Cheers!
Kinak

I return!

Monday, August 17th, 2009

Note: Be warned, this post is bloggier than usual. If you just want to hear about game updates, you can safely skip it.

I’m back from GenCon, which means things should be back up to speed shortly. Thanks to everyone who sent in bug reports, typos, and all that during my absence. I’m caught up with everything but the hard stuff :)

I talked to some folks about Metroplexity, passing around some cards. If donations keep up and we’re still making ends meet next year, we’re considering doing a booth at Origins or GenCon.

The star of the Con, as always, was True Dungeon. It just gets better and better every year. For those not familiar, True Dungeon is basically 3rd Edition D&D made flesh. You go from room to room in a dungeon doing the usual D&D things: defeating puzzles (some of which are pretty vicious), picking locks (think Operation), fighting monsters (in a system that weds D&D with shuffleboard for awesome results), and finding loot.

It’s not an easy event to get into, though, and Erik Scott de Bie slew that dragon for us for the third or forth year running now. Which officially makes him a wonderful human being. We missed out on a couple of slots due to registration glitches, but Lyz (rogue), myself (cleric), Erik (paladin), Jimmy (ranger), and Brian Cortijo (druid) all managed to make it through.

We also had some outside help to round out our group in the form of Bob, Rob, and Chris. As with most folks at GenCon, they were awesome. Similarly, despite having never met our roommates (Ari Marmell and Jess Hartley), they great to room with and awesome people all around.

Of course, I also spent more than would be advisable. Let’s see… I think Catalyst won the “get the most of our meager finances” award. We snagged two new Shadowrun books (Seattle 2072 and Running Wild) and the new CthulhuTech book Mortal Remains. I found out that Shadowrun Seattle also has a Metroplex Day, the day after Metroplex Day, which is kind of funny :) Oh, and they slipped us a copy of High School Drama, which looks hilarious.

The Pathfinder Core Rulebook is out now in all it’s glory, so I had to snag that for any future D&D 3ish needs. At just shy of 600 pages, it’s the kind of book that should contain stats for hitting someone with it. But it’s gorgeous and the rules are solid, fixing a lot of weirdness without deviating too far from D&D’s roots.

On the indie front I grabbed Death’s Door, which is a neat game predicated on the idea that your characters know at the beginning they’re going to die… soon and want to do all the things they meant to do (chosen randomly from lists of things the players want to do before they die).

For non-games, I picked up Modern Magic from Fantasist and a preview chapter (Lost Cog) from an upcoming manga/comic called Mother Hen. Modern Magic is a collection of rather dark short stories bringing old myths into modern times with some pretty solid twists. Mother Hen isn’t out in full form yet, but has some exceptional world and robot designs.

There’s also probably twice that many things that we lusted after but put off buying because they’ll be available at our local game store. Mostly board games actually: Dominion from Rio Grande, Revolution from SJ Games, Arkham Horror from Fantasy Flight, and Zombies!!! from Twilight Creations. Oh, and lots of costume pieces that Lyz and I can’t think about too hard or we’ll buy in our sleep.

Well, anyway, if you were wondering how my weekend went that was pretty much it: cool events, awesome people, and great new products. I’d suggest trying it (or your local convention) if you’re into non-computer gaming.

Cheers!
Kinak

Content! Get yer content!

Monday, August 10th, 2009

Well, we’ve got a heck of a content update today. This is the “groundwork for the Survivors’ Quest” I’ve been talking about.

I fully expect it to be buggy as all get out, so get those bug reporting fingers ready :)

Here are some high points:

  • An entirely new type of combat, Hacking. It’s… pretty intense. I’ll let you figure it out, but there are some mouseovers for the basics.
  • A new tab in the inventory screen for data and programs.
  • A new craft and the final culmination of what another craft was really intended to do in the first place.
  • A new adventuring area with some mini-quests and a contact and some links to other areas.
  • And a bunch of other stuff I’m probably forgetting.

Check out the University Bookstore to start. If you’re an old timer, this update has so much content it needs two items in the Bookstore :)

Also, there’s a new food item and a new drink item that have basically nothing to do with the rollout, but I’d been meaning to add.

Cheers!
Kinak

Skipping Choices Change

Thursday, August 6th, 2009

From the “things that have been bothering me for quite a while” department, there have been some changes to how avoiding choice encounters works.

The Change: Every five choices you avoid in one day cost an Energy.

Why this was bugging me: A bunch of reasons, actually. For which I shall bust out that time honored tradition: the bulleted list.

  • For a game that’s largely about having to deal with the consequences of your own actions, being able to ignore most choices at no cost is pretty lame.
  • In many areas, it allowed you to basically choose which encounter you want at no cost. Which is completely not the point, made an entire class of effects less useful than they’re supposed to be, and rewards an irritating, clicky playstyle.
  • It didn’t really follow to me from an in-world perspective. Obviously, this isn’t a huge deal, but there’s only so much time you can spend wandering around somewhere, even if nothing you’re interested in happens.
  • It made creating new content a much larger amount of work and encourages lazy design on my end. This is why it happened now, actually, because I’ll be launching into the meat of the Survivors’ Quest after GenCon and that includes a ton of content I’d rather spend time making awesome than compensating for skipping.

I’m making cookies pretty much all day today (long story), but will hopefully have some exciting content-related news this weekend.

Cheers!
Kinak

The bugs, they are fixed

Tuesday, August 4th, 2009

Just a couple updates over the last few days, mostly bug fixes.

  • The Gang Warfare subscreen shouldn’t get confused between offense and defense anymore (it was displaying control of the area after successful offense). Excellent catch, Mag!
  • The Southside Park quest should prevent you from getting Carlos and the bum on your side at the same time now. Thanks for finding this one, Wyrd.
  • Fixed a bug with certain stranded sailors counting twice in the Ghost Ship quest. Thanks for the excellent bug report, Juntao.
  • Corrected some problems with watching Television healing more than just chillin. Thanks Rykar and The Kitchen Sink!
  • Your character pane should now refresh after getting beaten up by Shard, rather than showing you as having hit points. Thanks for the bug report, Mr. Green!
  • And, last but not least, corrected some typos from Rykar, Borkman, and Thrillhouse. Thanks!

Also, the Living Sludge enemy, from the shoreline, now… interacts with the containment suit. Good suggestion, Argeth.

Cheers!
Kinak