Archive for February, 2010

Hack the Planet… or at least Florida

Friday, February 26th, 2010

I just got back from my vacation in Florida (Clearwater, if you’re curious). Bug reports and the like should be caught up, so if you have any outstanding bugs, feel free to pester me again.

As it turns out, all the bugs I remember fixing over vacation are hacking/net combat related. Well that and a lot of typos :)

  • Unplugging from a net combat should now replenish net stats properly. Thanks Nyther!
  • Javascript should no longer go utterly berserk heading from a net combat to the meatspace kind (well… net-meatspace rather than net-net… yeah) while in Firefox. Thanks for the bug report, Cryptodynamic!
  • Intercept Code and Extract Code should now play together properly rather than getting into a fight and breaking all their toys. Good catch, Mag!
  • Also, thanks to Llamaman, Al, Xerf, Plus4, Mag, and Thrillhouse for reporting some typos and grammatical weirding.

Cheers!
Kinak

February Donation Item – Hungry Ooze

Saturday, February 20th, 2010

What do you get when you mix experimental chemicals, cutting edge microbiotics, a pet rock, and random items from your inventory? Probably something like this month’s donation item.

It’s a one coin item, so not too much going on. Okay, there’s a lot going on, but not as much as if I’d let myself go nuts. More nuts.

Oh and, before anyone asks, there’s no special benefit from having the whole set. It’ll make more sense when you see the item. Tempting from a design stand-point, but jerky from a donation standpoint, so I avoided it.

Cheers!
Kinak

Podcast – February 18th

Thursday, February 18th, 2010

Covering where I’ve been, where I’m going, foreshadowing, and questions from the forum, February’s podcast is available here.

There are RSS and iTunes feeds for the podcasts.

Cheers!
Kinak

Slags Lab Security

Thursday, February 18th, 2010

The Midgard Laboratory in the Slags has had some security updates, centering around their shiny new computer system. Some encounters in the lab have been changed and there are ripples elsewhere.

There’s a lot of cool there I don’t want to spoil, but folks will note that the security on the locker room (such as it was) has changed. So you’re not just imagining things.

Other recent changes include:

  • Intercept data now appropriately drops some code. Thanks for the suggestion, bonbon.
  • Hawk’s request regarding his errant member in the Slags should now show up in your quest log. Thanks Steaming for getting me on this track.
  • Also, we have a ton of typo fixes thanks to Mag, Hotpho, Sir Cheddar, Cristiona, Dennis, Vholes Piper, Factitious, Nyther, and Thrillhouse. Not kidding. There were a lot of typos.

P.S.: There will probably be a bit more Slags-quest related touching up as the Survivors’ Quest looms closer. Nothing huge, mostly just implementing suggestions I’ve let pile up.

Cheers!
Kinak