Archive for April, 2010
Wednesday, April 21st, 2010
Wanted to mention some of the updates that have gone in recently. Mostly I’ve been working on the Survivor’s Quest pre-content, which is coming along now.
- In the inventory, empty equipment slots are listed if you have some of that item type available. Thanks to Mag for the suggestion.
- Corrected an error where Vigilante fights weren’t costing Energy consistently. Good catch, NeonGrey!
- Fixed up the dates on the Updates pane to say 2010… you know, the year we’ve been in for a while. Thanks for catching that, DanBob!
- Corrected how stuns (mostly Petrol Splash) are displayed so you shouldn’t run into situations where a stun is displayed after a round where they did nothing. This was the topic of enough bug reports, I figured it counts as broken.
- Percentage Penalties are now displayed properly.
- And some good ol’ fashioned typo fixes from Llamaman, Vholes Piper, Mag, NeonGrey, and Cryptodynamic.
Cheers!
Kinak
Tags: Cryptodynamic, DanBob, Llamaman, Mag, NeonGrey, Vholes Piper
Posted in Bug Fixes
Thursday, April 1st, 2010
- Deactivating alarm in Midgard Bioresearch should work properly. Thanks Llamaman!
- Fighting Shard is no longer a free action. Good catch Factitious.
- Poetry notes now only work on the noted document. Thanks for the bug report, Mag.
- The Golden Chip links back to the net rather than the streets. Good suggestion, Plus4!
- The bauble items (from the Lost Son quest) are gadgets rather than offhand now, to match the switch for Slags IDs. Thanks to Vholes Piper for this one.
- And some typo fixes from Mag, Vholes Piper, Thrillhouse, Plus4, and Borkman.
There are probably some other changes that I missed. If anything leaps to mind, drop me a line and I’ll make sure it gets added.
Cheers!
Kinak
Tags: Borkman, Factitious, Llamaman, Mag, Plus4, thrillhouse, Vholes Piper
Posted in Updates