Archive for July, 2010

Survivors’ Quest Release!

Friday, July 30th, 2010

The Survivors’ Quest is officially out!

It should be available now for everyone who’s completed the Slags Quest. Just talk to Hel.

You may also have a bit of a present in the mail if you have been participating in the Beta Reset contest. There’s a new contest (oh yes) that I’ll let everyone figure out as they get there.

The High Road/Low Road from the Slags Quest has been revamped. It’s both a lot more interactive and probably a little harsher until it’s figured out. Also, there’s a new recipe from old components that might be of interest.

With the good news out of the way, I’d like to ask for three things:

  • Report bugs as you find them, because there will be bugs. Oh will there be bugs.
  • Forgive me in advance for being slammed and not fixing said bugs in a very timely manner.
  • Don’t worry too much about balance at first. Stuff will need to be tweaked, I’m sure, but we need to get all the fixing and discovering out of the way first.

Cheers!
Kinak

Intermediate Updates

Wednesday, July 28th, 2010

There are a few updates I’d like to mention that are visible now. The main one is that there’s a new Melee Technique filling Kidney Punch’s old role and Kidney Punch now does something fairly different.

  • Kidney Punch has been replaced by a new Technique better representing the teacher’s desire for fair play (and melee attacks). Kidney Punch now works differently and is learned separately.
  • Higher number keys now work properly in Net Combat. Good catch Valliant.
  • Corrected a bug where the last energy of lines and lures didn’t effect fishing. Good eyes, Argeth, good eyes.
  • Living Sludge Hearts cap at 999/day. If you want more petrol than that… I have no idea what to suggest. Thanks to Sir Cheddar for pointing out this error.
  • On a heart related note, the Industrial heart is craftable again. Thanks Al!
  • Also thanks to Llamaman, Xerf, Mag, Vholes Piper, and Glass for uncovering some typos lurking in old content so we can build a strong grammatical base moving forward.

Tic toc.

Cheers!
Kinak

Countdown to Doomsday

Saturday, July 24th, 2010

Tick tock.

The Survivors’ Quest is complete but still needs to go through internal (read: me) testing.

Barring something totally bizarre happening, the quest will go live exactly a week from now. So July 31st server time.

So why am I warning everyone in advance?
Well, because I said I’d warn everyone in advance. And because, well, it’s the Survivors’ Quest and some people might want to see it with a certain set of survivor(s) or otherwise get their affairs in order.

Will their be a July Unearthly Item?
No promises. I’d rather this go smoothly than get out the Unearthly Item.

Any other changes going in?
There are a couple changes that I’ll be making to the Slags quest, hopefully before the Survivors’ Quest goes in. After that, I’m sure I’ll be spending enough time on bug reports that I won’t think about new content for a bit.

What about the Beta Reset contest?
The rewards will be going out when the Survivors’ Quest rolls. The contest to go along with the survivors will be a different sort of contest, but that will grow and change over the next few months.

Tick tock?
Tick tock.

Cheers!
Kinak

Metroplexity Podcast – July 10th

Saturday, July 10th, 2010

Answering questions from the forum and covering an entire year’s worth of donations items. The dozeneth Metroplexity Podcast is available here.

There are RSS and iTunes feeds for the podcasts.

Cheers!
Kinak

Duly Noted

Thursday, July 8th, 2010

Just a few small updates today.

  • Added a section for personal notes in the quest log. It’s pretty straight-forward but I couldn’t find a way to make it fancier and more useful.
  • Went back and added a crafting component I should have had a long time ago.
  • Key commands now work in Gang Warfare encounters. Thanks, Llamaman!
  • And, of course, we have some typo fixes from Mag. Thanks Mag!

Cheers!
Kinak

Twitter

Wednesday, July 7th, 2010

I’ve been considering creating a Metroplexity Twitter account or Facebook group for some time now. The network issues over the last few days have kind of pushed me off the fence.

I’m not aware of anyone experiencing serious problems, but it’s basically guaranteed we’ll have a true outage at some point. And I’d like to have a way to communicate that. Twitter seems like the appropriate venue.

The link is http://twitter.com/MetroplexDev.

I’ll be feeling out exactly how best to use it. At the very least I’ll try to mention outages, major updates (that people who don’t visit the site everyday might want to know about), and limited time content. As time goes on, I may also include minor updates and the occasional random thought, we shall see.

Cheers!
Kinak

First of July Fixes

Thursday, July 1st, 2010

Did some spring cleaning and by “spring cleaning” I apparently mean “fixing crazy bugs.” Crazy bugs that all seem to be strangely meta, preying on computers in game… I won’t think about that too long.

  • Fixed an item duping bug in the suite code. Huge thank you to Sir Cheddar for keen eyes and honesty.
  • Corrected an issue where the Unlocked Midgard Player was a consumable item rather than equipment. Thanks Mag!
  • There shouldn’t be PHP errors popping up in the rhythm game anymore. Not that it isn’t strangely appropriate. Thanks for the bug report, Thunderbird!
  • Sorted out an issue where the Extreme Bass XIII game was comparing your lifetime score against the leaderboard. Thanks to Mag for walking me through this one until I saw the error.
  • And fixed up some typos thanks to Cryptodynamic, Vholes Piper, and Shard.

Cheers!
Kinak