Archive for October, 2009
Saturday, October 24th, 2009
As anyone who’s organized a big party can tell you, it’s a lot of work. The poor bastards organizing the Metroplex U Halloween Bash this year are already starting up.
I’d sure they’d appreciate some help, although the whole “not being a student” thing might give you problems. But I have faith in you :)
Of course, there are other people with different ideas of how things should turn out. They might appreciate your help too, although they might not jump out and ask.
You probably guessed that your choices are going to matter, but there’s a bit of a catch: everyone’s choices effect the final outcome. That means different encounters and rewards for the party, even a few changes that extend further down the road.
Good luck and happy pre-Halloween!
Cheers!
Kinak
Tags: Halloween, Holidays
Posted in Announcements
Thursday, October 22nd, 2009
Lots of updates this week. I’ve been puttering around fixing stuff and haven’t gone back to actually post the list, so I apologize if I missed anything.
- Made some sneaky improvements to the riot quest. Good suggestions, Llamaman and Plus4.
- Lo should now respond to Dr. Amundsen’s death properly. Good catch, Soulmech.
- Hitting Enter will search the Mall properly now in Internet Explorer. Thanks for the bug report, Polygon.
- The Ghost Ship should now show up in Completed Quests. Good call, Llamaman.
- Fixed some weirdness with Mikhail acting as questgiver if you let Lo die. Good catches, Happy Yeti and Factitious.
- Targeting a hacking defense twice won’t make the targeting arrow go away anymore. Thanks Wyrd!
- Entering hacking from an encounter will now work properly if you only have 1 energy left. Good eyes, Happy Yeti.
- Corrected an issue with Time Bomb not entirely destroying defenses. Thanks JTN2002!
- I broke Kingly Favor and Ghoultouched with code for the new donation item. Thanks to xKiv, Bonbon, and Borkman for helping me track these down.
- Also corrected a whole load of typos thanks to Mag, plus4, Wyrd, PaidPiedPiperPal, Blarghgh, Jick, and Thrillhouse.
Also, bats.
Cheers!
Kinak
Tags: Blarghgh, bonbon, Borkman, Factitious, Happy Yeti, Jick, JTN2002, Llamaman, Mag, Plus4, Polygon, Soulmech, thrillhouse, Vholes Piper, Wyrd, Xkiv
Posted in Updates
Thursday, October 15th, 2009
The october donation item is in. It’s just a little something, not a huge block of content, but it has a lot of neat stuff going on.
A few things that you’ll probably want to know before deciding whether you want to grab it:
- It grants the first permanent (cross-reset) skill.
- It’s a one coin donation item, which means it’s primarily self-contained and focused on uses rather than content. It also means its mysteries shouldn’t still be bugging people in four months.
- Its mechanics are inspired by Kingdom of Loathing’s Librams, so a huge shout out is in order there :) Thanks!
Before anyone asks about other skills being made permanent: Not yet.
Cheers!
Kinak
Tags: Donation Items, Zack
Posted in Announcements
Friday, October 9th, 2009
Okay, today we get a taste of the real Beta experience. I’ve made a code change that may or may not do terrible things, we’ll just have to see :)
In theory today at the normal time (8 PM Eastern), rollover and the granting of new energy should be completely seamless. No logoff, no blip, no nothing.
If this is messed up, pretty much the only thing that should happen is not getting Energy/Hunger/Body. If that happens, by all means send in a bug report, but you should be fine after logging out and back in.
Similarly, if it lags the hell out of the game or does anything really weird, give me a holler.
I’ve been meaning to try this for a while, but specific thanks to plus4 for reminding me.
Cheers!
Kinak
Tags: Body, Energy, Hunger, Plus4, Rollover
Posted in Updates
Thursday, October 8th, 2009
It occurs to me it’s been a bit since I posted the bug fixes. Here’s what we’ve got:
- Fixed a pair of bugs that were allowing descriptions to leak out early. Thanks Al and Cryptodynamic!
- In the process of fixing that, broke the description system in several novel ways (my favorite being that you couldn’t see your shirt’s description.) Thanks for the bug reports Cristiona, Edwahd, Nyther, Lord Finisher, Blarghgh, and PaidPiedPiperPal.
- Added some spaces where they were desperately needed. Good call, Ricket.
- Resolved an issue where the Energy on certain special fights was being charged up front. Good eyes, Lord Finisher.
- Continuing the theme, broke noncombats while I was in there. Thanks for the bug report, vandamien.
- Corrected an issue where you could lock yourself out of Mikhail’s reward for the Docks quest if Lo leaves before you take it. Good catch, xKiv!
- Also fixed an issue where certain hacking sites were giving away Christmas presents. In October! I know, it’s crazy :) Thanks, slyspawn!
- Thanks to RazielSonofKain and especially Mag for hunting down some typos for me.
Status on what I’m working on is: done with the crafting stuff I was dragging on (about five dozen items, some new buffs/techniques, and a bunch of skills). Next is dialogue for that branch, followed by a break working on other stuff you’ll see sooner to clear my head.
Cheers!
Kinak
Tags: Al, Blarghgh, Bug Fixes, Cristiona, Cryptodynamic, Edwahd, Lord Finisher, Mag, Nyther, razielsonofkain, Ricket, Slyspawn, Vandamien, Vholes Piper, Xkiv
Posted in Bug Fixes
Saturday, October 3rd, 2009
Alrighty, have some changes in today.
- There’s a new ‘Medicine’ category in inventory for those items that where part of the healing retool. There are a few stray equippable items that use the same mechanic (such as the first aid kit), but these are most of them.
- Stunning Techniques have been reworked so they behave consistently. The short version is that all stuns start on the next set of combat actions. Previously, they were all over the place (with most affecting active players and opponents differently). Thanks to Pyren for kicking off this train of thought.
- When you select an outfit from the dropdown, it should automatically populate that name in the text field, making it easier to modify and delete outfits. Good suggestion, Rykar!
- Fixed a bug that was causing onsite hacking to cost Energy twice. Thanks Llamaman!
- Mikhail now has an appropriate response if you rescue Hel after letting everyone else die. Thanks for testing the corner cases, Factitious!
- And some typo fixes from Mag and Slyspawn. Thanks!
In an unrelated note, there will be a few items being marked as craftable in the near future that won’t necessarily have recipes with the items you have available. I’d prefer to have a few extra marked now than risk forgetting to mark them properly later.
Cheers!
Kinak
Tags: Llamaman, Mag, Pyren, Slyspawn
Posted in Updates
Friday, October 2nd, 2009
Have a pretty healthy list of updates and have been churning on the Survivors’ Quest. If I get far enough ahead this weekend, I might just drop in some of the hacking goodies I’ve been hinting at. No promises, but I’m feeling good about it.
There were enough hacking fixes that I broke them out into their own section (below).
General Stuff
Ghoultouched’s scaling now caps at a more reasonable level compared to other foods.
Your buy offers in OmniMall won’t show up in the sell column. Thanks to PaidPiedPiperPal and dfmchfhf for reporting this one!
The conversation with Dr. Thomas about Hawk bailing on the deal is now only available once. Good suggestion, Wyrd.
Buying an over/under for the Third Eye at the Happy Hour will now consistently take credits and take them at the appropriate time. Thanks, Al!
We also have a nice round of typo catches from Al and Mag. Thanks :)
Hacking Stuff
- There’s now a “Try Again” option when you don’t overcome hacking defenses, but can still access the target. Good suggestion, slyspawn!
- Sites granting the mimetic sheet recipe should work properly now. Good job not panicking, Mag!
- Fixed an issue where hacking targets could have duplicate names. Thanks slyspawn!
- Also corrected an issue where targets tied to a specific location were showing up in the list. Good catch, llamaman!
- You can no longer hack at 0 HP. Good catch, slyspawn.
- Disabled hacking defenses will no longer report back to the main system. Good catch, Argeth.
Cheers!
Kinak
Tags: Al, Argeth, dfmchfhf, Hacking, Interface, Llamaman, Mag, OmniMall, Slyspawn, Vholes Piper, Wyrd
Posted in Updates